Characters
BP_InteractorComponent
This component is used to interact with the InteractableComponent, it is also a convenient way for objectives to bind on interaction
BP_InventoryComponent
This is a really simple inventory used to showcase some features
BP_QuestGiverComponent
This component is a subclass of the UQuestGiverComponent, it is just used to add a quest indicator above the quest giver actor.
BP_QuestIndicator
This is just an actor that is used to indicate if a quest giver has any available quests
Subclass of ATaggedCharacter that implements the BPI_Combat interface. it destroys itself after getting attacked
BPC_PlayerCharacter
Subclass of ATaggedCharacter Character used as the player character
Subclass of ATaggedCharacter that has the BP_QuestGiverComponent
Simple interface to handle the attack of the player
BPI_Interaction
Simple interface to handle interaction
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