Characters

BP_InteractorComponent

This component is used to interact with the InteractableComponent, it is also a convenient way for objectives to bind on interaction

BP_InventoryComponent

This is a really simple inventory used to showcase some features

BP_QuestGiverComponent

This component is a subclass of the UQuestGiverComponent, it is just used to add a quest indicator above the quest giver actor.

BP_QuestIndicator

This is just an actor that is used to indicate if a quest giver has any available quests

BPC_Enemy

Subclass of ATaggedCharacter that implements the BPI_Combat interface. it destroys itself after getting attacked

BPC_PlayerCharacter

Subclass of ATaggedCharacter Character used as the player character

BPC_QuestGiver

Subclass of ATaggedCharacter that has the BP_QuestGiverComponent

BPI_Combat

Simple interface to handle the attack of the player

BPI_Interaction

Simple interface to handle interaction

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