Quest Definition
Quest Definition detailled documentation
Quest Definition is the main bone of the quest system. To create a new Quest, you just have to create a blueprint that inherits the UQuestDefinition class. This is a Data Only blueprint class that will allow you to setup a quest.
Display
Quest Name
The name that will be displayed in the UI as the name of the quest
Display
Description
The description of the quest, for the UI
Type
Type
Either Sequential or Parallel. Sequential quests have objectives that must be done one after the other while Parallel quests have objectives that can all be done at the same time
Sequencer
Start Quest Sequencer
A LevelSequencer that will be executed at the start of the quest
Sequencer
End Quest Sequencer
A LevelSequencer that will be executed at the end of the quest
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