ISavable
This is an interface that is used to save and load datas about actors and characters
Function
Description
GetPersistentID
Get the id of the actor which will be used to identify this actor persistently across different sessions
GetSaveData
Return a FSavableData struct that contains the datas to save about the actor
LoadFromData
Update the actor based on datas given in parameters. (ie. Update location of the actor)
HandleSaveGameLoaded
Is called when the save game has been loaded. It loads datas from the save game
MarkAsDestroyed
Mark the actor as destroyed in the save game
Last updated