UQuestSaveGame

It is the base class for the save game used in the quest system, you can subclass it to add more datas

Variable
Description

OwnedQuests

Array of FQuestInstanceData that represents the owned quests

Completed Quests

Array of QuestDefinition Class that represents the completed quests

ActiveQuestIndex

integer that represent the current active quest

QuestGiverDatas

Map of FGameplayTag with FQuestGiverData That represents every quests of every quest giver

SavableDatas

Map of FGameplayTag with FSavableData that represents a savable actor datas such as Transform and weither the actor is spawned or not

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