UQuestSaveGame
It is the base class for the save game used in the quest system, you can subclass it to add more datas
Variable
Description
OwnedQuests
Array of FQuestInstanceData that represents the owned quests
Completed Quests
Array of QuestDefinition Class that represents the completed quests
ActiveQuestIndex
integer that represent the current active quest
QuestGiverDatas
Map of FGameplayTag with FQuestGiverData That represents every quests of every quest giver
SavableDatas
Map of FGameplayTag with FSavableData that represents a savable actor datas such as Transform and weither the actor is spawned or not
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